Help Tip
The compass will reduce the amount of motivation you spend when sending your golems to fight in far off locations.
The Glossary | |
Agoroshian Magus Cabal | The pseudo-secret group which kept magic alive in the years since the Cataclysm. Their political clout made possible the legalization of some types of magic, notably golems. Unforunately, this victory was the catalyst for the Cabal's dissolution as various factions pulled it apart. The Cabal is no longer officially active. |
Animal Pen | The structure that produces flesh. It is comparable to a rabbit hutch. |
Askari | The name of one of the countries in the world of Muelsfell. Askari is predominately a desert but boasts an extensive market system through which players can buy and trade goods. |
Basement | When you start, you have only one golem. Building a basement will create 'slots' for more golems, depending on how large you make it. |
Cataclysm, The | A mysterious and deadly magical event that resulted in the banning of magic. Few know what precisely happened, but many suspect it was a result of a multi-country war. In the lower left corner of every page, you will see the years (in game time) that have passed since the Cataclysm. |
Foundry | The structure that produces iron. This is comparable to a midieval furnace. |
Garden | Gardens are a structure type that produces crops. Unlike other resource producers, gardens must have seeds planted and tended, and only produce well during certain seasons. The garden will also let you brew potions to heal yourself if you become sick or wounded. |
Golem, Bone | A golem crafted out of bones from an animal grave. As with flesh golems, there are rumours that some less morality bounded mages use illegal human remains to make these. Bone golems are known for their speed. |
Golem, Flesh | In terms of pure strength and toughness, this is the weakest of the golem types. These are crafted from the hides, flesh, and remains of whatever animals are on hand. Some are rumoured to use human remains to craft them, though this is explicitly illegal. |
Golem, Wood | The most commonly accepted of the golem types, wood golems have an obvious weakness to fire attacks but are otherwise sturdy and reliable. |
Golems | Magical automatons that heed the wishes of the mage that created them. They have no will of their own and are used to fight monsters or other players. You can create multiple golems, depending on the size of the basement. |
Grave, Lone | The structure that produces bone. Well intended mages should consider this an animal grave rather than a human one. |
Hidden Room | A structure that hides a certain amount of your resources from marauding golems. The higher the level, the more resources will be protected. |
Magic | The world of Muelsfell is a magical place, where a single man can cast devastating spells of fire and lightning with the appropriate training. Not everyone is capable of magic, and the governments, fearful of anarchy and loss of power, have banned most of the dangerous magic. Golems are legal, so most mages prefer to use these to fight their battles rather than spells. |
Muelsfell | The name of the world in which the game takes place. Muelsfell is a large place, so all the activities of Rise of the Golems takes place within one small section of the planet. Magic was once very common, but a catacylsm over a century ago changed the world. |
Resources | Consisting of many types ranging from adamantine to wood, resources are used to construct golems and buildings. Primary resources are produced in buildings that you construct in your workshop, while secondary resources can only be found in quests, hunting areas, or other locations. |
Rock Pile | The structure that produces stone. Think of this as a mini-quarry. |
Stockyard | These are structure types used for organizing livestock, which can be converted into flesh, sold, or traded on the commodities market. |
Storage Bin | A structure that determines how many resources you can store. Any resources that are produced, found, or traded beyond the size of the storage bin are wasted and lost so it is important to ensure your storage bin has plenty of room. Money is not limited by the size of the bin. |
Stream | The structure that produces clay. |
Tree | The structure that produces wood. |
Workshop | This is the base of operations where you create golems, construct structures, manage resources, tend to livestock, and organize your plans. The higher the level of the workshop, the less time it will take to construct structures. |